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From: Mark Thompson <mark@fusion.mv.com>
To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: OFFTOPIC : Gamer Demo Reels
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Scott McCabe <scottm@limestone.kosone.com> writes:
>The character animation I think I can handle
>for the most part, the most popular games usually has about
>3-5 frames of animation per motion
The point is, these are games that were developed "yesterday". If you are
going to be competitive, the animation is going to be much more involved
than what is currently available. I would not shrug it off so casually.
If you are relatively new to animation, I'd venture to say your character
skills aren't as up to snuff as you think. But then who am I to say as
I've never seen your work. Note that many gamers are going to motion capture
to get the character animation they need. This in itself points to how
much more sophisticated the motion needs are today, far beyond what you